Home › Forums › World vs. World (Public) › WvW Public General › GWEN – Guardian Warrior Ele Necro
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Zephy Crudum.
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September 15, 2015 at 9:58 PM #2150
lazyhobo
ParticipantThese four are the core of any zerg, I’ll be posting very balanced stats, so you can outfit at will based on available equipment and tastes.
Guardian – Packed with lots of self healing and migration, more guardians the better
Stats req: 18k – 19k HP, 2.9k – 3k Armour, 25%-30% Crit Chance
Boost Armour then HP with stats from Crit, if you require more survivabilityTraits;
Valor: Strength of the Fallen, Strength in Numbers, Altruistic Healing
Honor: Protective Reviver, Empowering Might, Pure of Voice
Virtues: Master of Consecrations, Absolute Absolution. Indomitable CourageVariants: Strength in Numbers to Communal Defenses (If stab 2,3,4,5), Empowering Might to Honourable Staff, Hammer for Greatsword or staff (same traits). Hoelbrak Runes are also recommended.
Warrior: Mobile, used for mass res via banner, main catch via Earth Shaker and Flurry, as many immobilize condi clears via Warhorn, sword leap, Earth Shaker and trait.
Stats: 23k-25k HP, 3k Armour, 25%-30% Crit chance, Healing Power is recommended for those that undergo Shout Heal trait but also not neccessary.
Boost Armour then HP with stats from Crit, if you require more survivability,Traits;
Defense: Dogged March, Defy Pain, Cleansing Ire
Tactics: Quick Breathing, Empower Allies, Phalanx Strength
Discipline: Warrior’s Sprint, Destruction of the Empowered, Burst MasteryPhalanx Strength: http://gw2skills.net/editor/?vJAQNBiYDbkpDq8wyQwLEoDxQVQp9QjnD5L8BvOu4NQAA-TFzDwAROCA8Um5S1jfKN4qEEg5nDPAgWqh4R3QgLAAkDCgs9HIFATKjA-w
Variants: Vamprisim Runes, Trooper Runes, Brawlers Recovery for Destruction of the Empowered
Note: Shout heal warriors can get away with less HPElementalist: The Utility, Having the most ranged catch via lines,statics and chill fields, they also provide the crucial waters that sustain the zerg, while the aoes are less concentrated or more delayed, they should not be ignored.
Stats: These are to the preference to the Elementalist, 16k HP, 30% Crit Chance
Traits: Once again preference based
Fire: Burning Fire, Pyromancer Training, Persisting Flames
Water: Soothing Ice, Aquamancer Training, Cleansing Water
Arcane: Renewing Stamina, Final Shielding, Evasive Arcanahttp://gw2skills.net/editor/?vFAQFAGGIAEK71oRhADq1pLD-TViDwAr2forSQAmfcpuzHdACuAA+U+BTlgIPAASBwkwI-w
Variants: Water for Air (if multiple elementalists) grab lightning rod. Earth for Arcane/Water, Grab Stone Heart, Vampirisim Runes.
September 16, 2015 at 12:28 AM #2151Zephy Crudum
ParticipantYou missed the “N” in GWEN Lazy D:
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