June 14, 2015 at 1:32 PM #1838bishopParticipant
I will maintain a TS channel with fresh information on when where and how people who want to get some training can find it. Specifically, I will be training new people to WvW about the basics. I will also help coordinate some profession (class) training to connect new people to experienced ones on their class. I still have a lot to learn myself in this area. Most guilds would prefer to explain this themselves, I know. Yet some guilds don’t want to or can’t invest the time needed to get them up to speed. This is where I come in. If I can show them the ropes and hook them up with a mentor to set up their build and starter gear, it will help everyone all around.
The training setup will be simple. When I or another trainer is available, we will post the day/time, username, and location to report. Whoever shows up will be trained. I will document which classes were completed. For those who already have some experience, I will certify they understand some sections of the training outright. The training will be conducted gradually, which means a couple of classes per week. This will give them time to absorb it all.
Here is a draft of classes. Your input is welcome.
101.01 Rank & Abilities: World XP and World Rank
101.02 Server vs Server, Server Time, Schedule, Battle Rhythm
101.03 Maps: Eternal Borderland, Home Borderland, and Strong/Weak Borderland
101.04 Points Per Tick vs Fighting
101.05 Objectives, Sentries, Ruins
102 UI Setup
102.01 Camera: Vertical Position, Field of View
102.02 Camera Shake
Adjust Camera to Height
Double Tap Evade
103.01 Install and Setup
103.02 Darkhaven.us URL and Authentication
104 Character Gear
104.01 Basic Survival Gear Soldier/PTV
104.02 Glass Cannon Berserker
105 Professions , Skills, Traits, and Builds
106 Food and Wrench
107 Karma Trains & Etiquette
107.01 Don’t place siege. Let the commander do that
107.02 Always bring supply
107.03 Follow commander as closely as possible. No squirreling
107.04 Don’t attack until ready. Sometimes commanders want to wait until all the siege is built and all defensive siege is cleared before a wall or gate is attacked (pops swords on the map)
107.05 Build quickly
107.06 Loot Bags
107.07 Mastery Priority
107.08 Check with blue tag commander on the map before queuing upgrades
108.01 Main Zerg
108.04 Supply Harassment
109 Command Tags
Red: Havok, Scout/Mesmer Location
Yellow: Defense, Support
Purple: Guild Ops
110.01 Yak Escort/Slapper & Feed Routes
110.02 Camps: Control
110.03 Upgrades and Supply Cap
110.04 Reset Strategy
110.05 Character Abilities specific to camps
111 Bloodlust and Ruins
112.01 Basic, Superior, Guild
112.02 Where to get it
112.03 How to upgrade it
112.04 How to Deploy it: Menu, Direction, Range circle
Arrow Cart: Min/Max Range, Area Ground, Menu, Skills
Catapult: Min/Max Range, Area Ground, Menu, Skills
Trebuchet: Min/Max Range, Area Ground, Menu, Skills
Ballista: Min/Max Range, Direct LOS, Menu, Skills
Golems: Alpha vs Omega, Min/Max Range, Menu, Skills
112.06 PlacementJune 15, 2015 at 4:54 PM #1844Rocket DogKeymaster
Please let us know if you need help editing the channel descriptions! This looks great!!!June 18, 2015 at 11:50 AM #1865Rocket DogKeymaster
Wanted to link you guys up since it looks like you and Benny might be doing the same thing? Would you guys be cool talking to one another and I guess just checking to see where it makes sense to combine forces?June 18, 2015 at 1:53 PM #1877cobaltechoParticipantJune 18, 2015 at 3:31 PM #1886benevolenceParticipant
Cobalt Echo and Bishop, lets set up a meeting with us 3 and work together to set up a training system. what times would work for you folks? im usually good for this kinda stuff in the afternoons, but my schedule’s flexible right now.June 18, 2015 at 4:36 PM #1891cobaltechoParticipant
Any weekday after 4pm EST. Weekends are flexible.June 18, 2015 at 6:03 PM #1892bishopParticipant
I think that would be a groovy idea working together on this. I would like to have a polished system that people can rely on to get the most out of their time. Too many commander trainings have been off the cuff. I still learned a lot, but a lot of it was redundant from what I had before.
Here is an example of what needs to happen to give a PvE player with apprehensions about WvW a good first day. Too often they come into WvW blind with no one to answer questions and have a horrible experience, never to return.
The First Day:
1. Connect with PvE player
2. Initial informal assessment of experience with WvW
3. Enter WvW with them. Join a party with them. Get them on TS if possible.
4. Basic orientation. Give a brief overview and listen to the questions they have
5. Karma train tour. Find a good karma train to join in on.
6. Get their username and play time. Add them to your friends list
7. Assess & determine their training priorities
8. Schedule open-ended training for that time and post it on TS3. This isn’t an appointment with the player. Just tell them that there is training. They can show up if they want.
They don’t want obligations, like report back here on a specific time or day. They don’t want to be overloaded with cumbersome details. They just want to get a taste of the game. We want that first impression to be a positive one. The best way for that to happen is to answer the questions they have and to get their hand dirty. Karma trains are a good way to do that. They “can be” safe where they learn the mechanics of siege and the point system. It can also be a stampede of enemies killing us over and over. Try not to put them in losing situations. PvP minded players will want the fights, so look for strays or zerg tails to gank. They won’t be prepared for large scale zerg fights. Non-PvP minded players will like killing guards and flipping objectives. Don’t worry, whatever their background or play style, we will train them in everything they need.
Commanders. A big part of their decision to play WvW again will be on the commander. It would be best if you’re not tagged up while you’re showing this guy around. It will let you focus on the task at hand. If you know the commanders well and size up the situation, you might be able to avoid a bad first impression. A commander who is inexperienced in fighting with 10 people on him, while there are several 20 man zergs roaming might be one of those. A PPT commander adept and dodging zergs while flipping objectives quickly can be good however. Use your judgment.
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