May 5, 2014 at 4:57 PM #641skrairgeeKeymaster
Many of you guys may not know me as I haven’t been tag up for ages. I used to PUG commander a lot back in 2012-2013, but stopped doing so during the late 2013. I have followed our server’s 2 best PUG commanders Grampa and Anastasia and have taken notes and updated this guide from the one that was first posted in our WvW Facebook group.
1. Map Awareness
When you are tag up in EB, and do not have any guild groups running around in other map; Do note that you are responsible for not only the EB map, but for ALL the 4 maps in WvW. A great commander normally have close-to-perfect map awareness. This means you need to know where the enemies are at, where are they going to hit next e.t.c. When you can grasp hold of this, catching them off-guard and hitting their BL will be the perfect move to gain PPT.
2. Building Up Your Zerg
When you first tag up, there will not be many PUGs on you. This is where you need to be strategic and hit the right target. When it is clear that the enemy zerg outnumbers you, it is highly recommended that you avoid that zerg. Getting wiped multiple times will only result in your zerg being smaller. Also, find opportunities where you know you can have a higher chance of wiping the enemy’s zerg. For example: You predict that they will be hitting a tower. Siege up that tower till you are confident that it is more than enough to take them off. Wait for the enemy to come over and do a wipe on them. When you wipe the enemy zerg multiple times, rest assured that their zerg will get smaller and smaller too. Also, it is highly recommended that you avoid going on an open-field fight with a guild group as they are most likely skilled in zerg-busting. Only do so if you outnumber them greatly, or have sieges in-place.
3. Defending Our BL
As mentioned before, you are responsible for all 4 maps. This also includes defending our BL. If we have 3 waypoints in our keeps of our BL, please check them regularly on whether it is contested. Get your scouts to hop back at an interval to see if we’re outmanned there. If the enemy zerg has a decent commander with great map awareness, there is a chance that they might hit our BL. Also send scouts to the camps that are getting flipped, enemies might be building golems in those camps and get them to check on their supplies for confirmation. No scout? Form a party with a couple of PUGs in your zerg. I’m sure while running with you, they are willing to port back to help you scout our BL. Once knowing that the enemy has a zerg in our BL, watch the situation before porting the zerg back to our BL to deal with their zerg. When you do that, get your scouts back to EB too, just so if the enemy might maphop back to EB and cap something big after they get wiped or while you have your guys repairing the gates/walls. In addition, when a PUG comes to EB to inform you about details that are happening in our BL, please acknowledge them do NOT brush them off.
It is highly recommended that all PUG commander are to hop to our public Darkhaven TeamSpeak 3 (Details below). There are many people in the TS who I believe are more than willing to help you to scout out situations. Advertise the TS and get the PUGs in too and you can have potentially more scouts. In a situation where there is nobody in the TS, as mentioned before, party up with some of your PUGs. I am sure they are more than willing to scout for you. Or you can Get your guildies to scout for you.
5. Live Map
Open the live WvW map whenever you are commanding, I feel that this is essential for all commanders. Check for the timer in the particular fort before running to it. You do not want the zerg to fap in the camp for 2-3 minutes just because you do not have the live map on. Also, I often use the live map to scout the situation of other borderlands. For example, [Dx] from HoD has a tendency to claim a camp in our BL to resupply their 15-20 group before attacking a keep. Often, whenever I see a camp is claimed by [Dx], I immediately get my guildy back to scout out the situation so I can be prepared to make a move to maphop if needed.
6. Map Hopping
Whenever there’s a stalemate in EB, where we hold our side of EB and the opposing servers hold their sides of EB, find an opportunity to maphop to their borderlands and capture one of their keep. Often, I find this really useful to get up our PPT. In a situation where the enemy ports back and wipe your zerg, you know for sure they need time to repair that damaged walls/gates, and you can find an opportunity to hop back to EB and capture their stuff or just continue hitting another target. Please note that whenever you are doing this, have someone to scout out EB. You do not want to lose our stuff in EB while attempting to do this.
7. Instant Response From PUGs
This is my personal opinion on PUGs after commanding in Darkhaven for a long time. Do not expect instant response from them. They will not stack on you 10 seconds before a fight is about to occur. They will not follow the tag while fighting, so you can forget about lawn-mowing with them. These can only be done while all the PUGs are in TS, something we should start working on. But at the mean time, do not expect these to happen. What PUGs can do? They can stack on you behind a portal to push out against an enemy zerg. They can stack on you when there’s no enemy around for you to count supplies. This is something I really hope the entire server can improve on.
8. Difference Between Map Chat And Say Chat
Use them appropriately. When you are in a camp, telling the PUGs to resupply -use the say chat. When you are in the tower, wanting to stack and push out -use the say chat. When you WP to another location, and want the PUGs to rally up -use the map chat. The difference between the 2 is that in say chat, you have that speech bubble that appears on your toon’s head, and that is a huge difference. For example, there was once I was attacking Lake tower. I’ve just dropped 2 rams and PUGs built them. My guildy, who was scouting Hills, told me that the enemy brought a zerg over to Hills and we are needed to defend it. When you tell them in map chat that we are moving on to defend, many will just ignore. When I used the say chat to announce that we are moving on and ran around those PUGs, they actually followed me over to Hills. Of course, you will have that few that will stay behind to continue ramming.
In conclusion, being a PUG commander is all about rallying our PUGs and help the server with her PPT. As long as our PPT is doing good, you are doing your job. Against servers of our tier, we should be able to out-tick them in almost every coverage. I feel that we have many commanders who wants to get better, but do not know where to begin. I hope that this guide may help you guys with that. Maybe in the near future, we won’t be over-relying on just a handful of commanders to ensure victory, but have a sea of quality commanders to be responsible for that. Nobody has to do over-time. We will have quality commanders in all coverage.
Darkhaven TS3 Info
Server Address: DHTS.TK:1337
If you have any feedbacks/suggestions on improving this guide, please post them down so I can update it.
-DelFebruary 18, 2015 at 8:07 AM #1287TEUFELParticipant
This is a great guideline for new drivers to use! Thanks for putting this up Del.
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